The rest of the gangster commands like guard, patrol, flee, tail, and so on are also situated here. The bottom of the screen contains your councilor and the newspaper, which holds information about gangsters and specialists for hire (which seems a bit silly, but never mind), latest gossip around town and FBI most-wanted charts. If his aggression is high, he will immediately start shooting, if it is set to low, he will run away. You can set the aggression level of each gangster in order to control his reaction upon encountering an enemy. This way, each gangster represents a potential group of mercenaries that will protect your territory. Bodyguards' default weapon is the handgun, but if you by any chance happen to have any other weapons in your stash, they are sure to take it. And as long as all the bodyguards are alive, your gangster cannot be hurt. This feature seemed pretty interesting: if you have sufficient funds you can hire 'muscle' to help your gangsters in fights. This is where you can add bodyguards to your current gangster. The upper part of the screen contains animations of your gangsters at work, and the left hand side of the screen contains detailed data about your currently selected gangster. The first thing I got to like about this game is the simple interface, rid of complicated elements that would hinder gameplay.
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